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Games/ETS2/Modding guides/1.32

591 bytes removed, 13:25, 14 September 2018
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= How to convert map =
* Ensure that <strong>ALL</strong> map files are updated Set parameter '''instanced''' to true for all signs which have '''dynamic''' set to version compatible with 1true. Such models will be reported using "Non instanced dynamic road model is not supported! (sign)" error message.31 update by resaving them * If your mod defs are directly referencing spruce vegetation models (found in 1.31 version. Otherwise '''/model/vegetation/poly_vegetation/'''), you might be unable need to update the definitions to load reference the map in 1.32 editornew versions.
* Load map
* If the editor shows a warning dialog about items referencing obsolete TERRAIN ONLY road flag, you <strong>MUST</strong> remove or replace all those items in the map before saving the map. Otherwise the editor might crash when loading the resaved map.
* Run prefab node corrections (F3 - "Prefab node correction")
* Save map
* Do rebuild (F8)
* Save map
* Run shoulder check from "Map\Validate road shoulders" This will generate list of all items which could cause issues with random events (mostly models clipping through). You have following options:** Adjust the items so they do not cause issues by moving them or removing them** Mark the related road as having blocked shoulder ("Shoulder blocked" checkboxes in Road item properties) to prevent generation of events.** If you do not care about the issues, you can ignore the item.* Save mapCorrect renamed material looks
= Changes =

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