Difference between revisions of "Games/ETS2/Modding guides/1.32"

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(Created page with "= Recommendations = * When basing your model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are ge...")
 
(Country data)
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== Country data ==
 
== Country data ==
  
 +
TODO - very raw text
 +
 +
Country data has new attribute called '''mass_limit_per_axle_count'''. It is an array definining maximum allowed mass limit in KG of the vehicle with the given amount of axles in the following countries.
 +
 +
The first element is describing mass limit for vehicle with 2 axles, second 3 axles etc.
 +
 +
```
 +
mass_limit_per_axle_count[]: 10000 # define 10 t limit for vehicle with 2 axles
 +
mass_limit_per_axle_count[]: 15000 # define 15 t limit for vehicle with 3 axles
 +
# etc
 +
```
  
 
== Vehicles data ==
 
== Vehicles data ==

Revision as of 16:12, 8 August 2018

Recommendations

  • When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
  • When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
  • As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.

How to convert map

  • Ensure that ALL map files are updated to version compatible with 1.30 update by resaving them in 1.30 version. Otherwise you will be unable to load the map in 1.31 editor.
  • Load map
  • If the editor shows a warning dialog about items referencing obsolete TERRAIN ONLY road flag, you MUST remove or replace all those items in the map before saving the map. Otherwise the editor might crash when loading the resaved map.
  • Run prefab node corrections (F3 - "Prefab node correction")
  • Save map
  • Do rebuild (F8)
  • Save map
  • Run shoulder check from "Map\Validate road shoulders" This will generate list of all items which could cause issues with random events (mostly models clipping through). You have following options:
    • Adjust the items so they do not cause issues by moving them or removing them
    • Mark the related road as having blocked shoulder ("Shoulder blocked" checkboxes in Road item properties) to prevent generation of events.
    • If you do not care about the issues, you can ignore the item.
  • Save map

Changes

Map format changes

Game data

Country data

TODO - very raw text

Country data has new attribute called mass_limit_per_axle_count. It is an array definining maximum allowed mass limit in KG of the vehicle with the given amount of axles in the following countries.

The first element is describing mass limit for vehicle with 2 axles, second 3 axles etc.

``` mass_limit_per_axle_count[]: 10000 # define 10 t limit for vehicle with 2 axles mass_limit_per_axle_count[]: 15000 # define 15 t limit for vehicle with 3 axles

  1. etc

```

Vehicles data

Chassis accessory data

New cables accessory data

Truck data

Transmission accessory data

Truck dealer data