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Games/ETS2/Modding guides/1.31

95 bytes added, 09:56, 15 May 2018
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== Map format changes ==
Some road/prefab related data were moved from *.base files to new *.data files.
<!--
TBA - stamps -> brushes, *.data sector files, ...
-->
== Game data ==
=== Chassis accessory data ===
A new array attribute, '''''steerable_axle[]''''', was added to [[Documentation/Engine/Units/accessory_chassis_data|chassis data]]. It controls which axles are steerable instead of locator names. Locator names now define only the wheel type (model) dependency. The semantics of '''''steerable_axle[]''''' is the same as '''''powered_axle[]''''' or '''''liftable_axle[]'''''. If not defined, the values are inferred from the vehicle type. By default, a trailer will have no steerable axles and a truck will have its first axle steerable).
The '''''powered_wheel[]''''' array is no longer supported for defining powered wheels, and is now ignored. The '''''powered_axle[]''''' array must now be used properly.
=== Truck data ===
<!--
==== New mirrors data ====
TBA - mirror_data.sii, g_phys_mirror
-->
==== Transmission accessory data ====

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