Changes

Jump to navigation Jump to search

Games/ETS2/Modding guides/1.31

52 bytes added, 08:24, 27 April 2018
no edit summary
= Changes =
== Map Format Changes format changes ==
TBA - stamps -> brushes, *.data sector files, ...
== New Mirror Definitions Game data ==
TBA - mirror_dataNew float attribute '''''blinker_auto_off_trigger''''' has been added (default 0.01). It is used to define precise moment when blinker turn off automatically (if enabled) after they are armed by meeting '''''blinker_auto_off_limit'''''.sii, g_phys_mirror
== Truck Dealer Definitions Country data ==
Truck dealer trucks are New boolean attribute '''''trailer_standalone''''' has been added (default false). It is used in countries where trailer does not handled by the list anymore, the game reads all unit files in given directory in same way as company or desktop trucks. The list file have own registration and is gone, registered with truck files must be separate units or similar vehicle and thus shares its licence plate (start with SiiNunit header and properly enclosed in curled bracketseg UK). Broken units in directory won't prevent reading the rest.
== Game Data Vehicles data ==
New float attribute '''''blinker_auto_off_trigger''''' has been added (default 0.01). It is used to define precise moment when blinker turn off automatically (if enabled) after they are armed by meeting '''''blinker_auto_off_limit'''''.=== Chassis accessory data ===
== Country Data ==There was added array '''''steerable_axles[]''''' to chassis data that controls which axle is steerable instead of locator names. Locator names right now define only wheel type (model) dependency. Semantics of '''''steerable_axles[]''''' is same as '''''powered_axles[]''''' or '''''liftable_axles[]''''' respectively. If not defined its default is guessed from vehicle type (trailer has no steerables, truck has first axle steerable).
New boolean attribute Array '''''trailer_standalonepowered_wheels[]''''' has been added (default false). It is used in countries where trailer does not have own registration and is registered with truck or similar vehicle and thus shares supported for powered wheels definition anymore, its licence plate (eg UK)just ignored. Use '''''powered_axles[]''''' array properly.
== New Cables Accessory Data = Truck data ===
TBA==== New mirror definitions ====
== Chassis Accessory Data ==TBA - mirror_data.sii, g_phys_mirror
There was added array '''''steerable_axles[]''''' to chassis ==== New cables accessory data that controls which axle is steerable instead of locator names. Locator names right now define only wheel type (model) dependency. Semantics of '''''steerable_axles[]''''' is same as '''''powered_axles[]''''' or '''''liftable_axles[]''''' respectively. If not defined its default is guessed from vehicle type (trailer has no steerables, truck has first axle steerable).====
Array '''''powered_wheels[]''''' is not supported for powered wheels definition anymore, its just ignored. Use '''''powered_axles[]''''' array properly.TBA
==== Transmission Accessory Data accessory data ====
New float attribute '''''shift_time''''' has been added. Its value is approximate duration of the shift in seconds with default of 1.0. The time is measured from first moment of clutch disconnect to the moment clutch is fully connected again. By our precise measurement shifting times of most current transmissions are between 0.7 second (new Opticruises) and 1.5 seconds (old MP3 transmissions). Values drastically different may cause unwanted effects.
 
==== Truck dealer data ====
 
Truck dealer trucks are not handled by the list anymore, the game reads all unit files in given directory in same way as company or desktop trucks. The list file is gone, truck files must be separate units (start with SiiNunit header and properly enclosed in curled brackets). Broken units in directory won't prevent reading the rest.

Navigation menu