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Games/ETS2/Modding guides/1.14

1,360 bytes removed, 09:07, 17 March 2016
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50keda moved page Games/ETS2/Modding Guides/1.14 to Games/ETS2/Modding guides/1.14 without leaving a redirect
</li>
<li> Check vicinity of prefabs for which we corrected the nodes (
<a href="[[#Corrected prefab nodes">Corrected prefab nodes</a>]])
</li>
<li> Create traffic item areas for all cities that do not have one (see
<a href="[[#City items vs. 'city speed limit">City items vs. 'city speed limits'</a>]])
</li>
<li> Save map
<li> Save map
</li>
</ul>
= Changes =
== Change in accessory hiding flags ==
The optional flags controlling visibility of accessories in various views did change. This calculator should be used instead the one from 1.11 modding info.
 
<script> function Compute(element) { var Val = parseInt(document.getElementById("result").innerHTML, 16); if (element.checked) { Val += parseInt(element.value, 16); } else { Val -= parseInt(element.value, 16); } document.getElementById("result").innerHTML = Val.toString(16).toUpperCase(); } </script>
 
=== Hide following views ===
<table>
<tr>
<td> <input type="checkbox" value="7" onchange="Compute(this)"> </td>
<td> Main View </td>
</tr>
<tr>
<td> <input type="checkbox" value="1F8" onchange="Compute(this)"> </td>
<td> Reflection Cube </td>
</tr>
<tr>
<td> <input type="checkbox" value="600" onchange="Compute(this)"> </td>
<td> Close Mirror </td>
</tr>
<tr>
<td> <input type="checkbox" value="1800" onchange="Compute(this)"> </td>
<td> Far Mirror </td>
</tr>
<tr>
<td> <input type="checkbox" value="2000" onchange="Compute(this)"> </td>
<td> Side Mirror </td>
</tr>
<tr>
<td> <input type="checkbox" value="4000" onchange="Compute(this)"> </td>
<td> Front Mirror </td>
</tr>
<tr>
<td> <input type="checkbox" value="1FFE0000" onchange="Compute(this)"> </td>
<td> Shadows </td>
</tr>
<tr>
<td> <input type="checkbox" value="E0000000" onchange="Compute(this)"> </td>
<td> Rain reflection </td>
</tr>
<tr>
<td> hide_in: </td>
<td> 0x<span id="result">0</span> </td>
</tr>
</table>
== Map format version change ==

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