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Games/ETS2/Modding guides

1,761 bytes added, 13:45, 10 February 2016
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By default, all vehicles are allowed.
 
==== Vegetation profiles ====
Most of the information previously stored in vegetation profiles, except for the list of models, is now stored per-item inside map to allow for easy local tweaks. Note that when converting from older map format, the editor will extract that information from vegetation profile and store it inside the map. From that moment the corresponding information inside the vegetation profile is ignored and only the list of models is used.
 
Note that because of changes in the accuracy of the stored values, some objects might slightly move as result.
 
==== Environment skyboxes ====
Sun profiles (climate/default/nice.sii, bad.sii) are not bound to time anymore, rather to sun position. Thus <strong>low_elevation</strong> and <strong>high_elevation</strong> define interval when the profile is used. Meaningful range is -90 to 90 degrees, with 5 degree step. It works same as before, during given interval sun profile is present alone, outside of the interval it starts to blend with its neighbour. The only complication is <strong>sun_direction</strong>, that is used for splitting morning and afternoon profiles for same elevation (+1 = rising sun / morning; -1 = falling sun / afternoon; 0 = use profile for both).
 
Sun position is computed from actual time and truck position. Conversion formula from map coordinates to earth coordinates (namely latitude) is in climate profiles (climate.sii) as <strong>latitude_a</strong> and <strong>latitude_b</strong> values, so its possible to make differently positioned earth zones on single map just by choosing different climate profile. Some additional data are in environment data (env_data.sii) - <strong>day_in_year</strong> (172 = summer solstice), <strong>summer_time</strong> (+1h).

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