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Games/ATS/Modding guides/1.6.2

1,255 bytes added, 07:55, 27 April 2018
Changes
= Changes =
== Truck Data Gearbox layouts ==
=== Transmission Data ===Game now reads all "'''gearbox_layout_*.sii'''" files in profile folder which you can list in options. Old files: "'''gearbox_range.sii'''", "'''gearbox_splitter.sii'''" and "'''gearbox_range_splitter.sii'''" will be ignored and can not be used anymore.
Transmission configurations got new attribute '''crawls'''. It represents count of crawl gears aka first N gears from '''ratios_forward''' array. {{Note| Crawls attribute is used only for visual representation of crawl gears, si it doesn't not effect actual gear ratios in any way.}}== Behind Camera ==
== Trailer Data ==Behind rotation camera definitions(eg: "/def/camera/units/behind_rotation_basic.sii") got new float attribute: '''height_limit''' which sets maximum height of behind camera.
== Economy data == Economy data got three new attributes for parking bonus for trailers with multi-pivot points:* '''exp_park_double_bonus: 20'''* '''exp_park_double_bonus_medium: 150'''* '''exp_park_double_bonus_hard: 270''' == Vehicles data == === Truck data === ==== Transmission data ==== Transmission configurations got a new attribute, '''crawls'''. It represents the number of crawler gears, which are the first ''N'' gears from the '''ratios_forward''' array. {{Note| The crawls attribute is used only for visual representation of crawler gears, so it does not affect the actual gear ratios in any way.}} === Trailer data === ==== Cargo mass ratio & COG offset ==== Trailer cargo definition files ("/def/cargo/<cargo_name>/<trailer.cargo>.sii") got two new array attributes: '''cargo_mass_ratio''' and '''cog_offset'''. The cargo mass ratio array defines how cargo weight and forces are distributed among master and slave trailers (each array item is of type float). Additionally, the center of gravity array then defines offset of center of gravity in all directions (each array item is of the type float3). ==== Steerable Axles axles ====
For trailer to be using steerable axles several things has to be done:

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