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Games/ATS/Modding guides/1.5

210 bytes added, 13:41, 15 November 2016
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* When modifying original models, always include <strong>ALL</strong> compoments of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
* As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is <strong>HIGHLY RECOMMENDED</strong> to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.
 
= How to convert map =
* Download and install our mod, as a replacement for renamed models and variants: [http://modding.scssoft.com/download/mod_load_old_map.zip link]
* Load map
* Do rebuild (F8)
* Save map
 
= Changes =
 
== Map ==
We replaced some prefabs and prefab variants. So for loading old map and map mods, please download and install our mod: [http://modding.scssoft.com/download/mod_load_old_map.zip link].

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