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Games/ATS/Modding guides/1.33

418 bytes removed, 14:09, 21 December 2018
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= Recommendations =
* When basing your model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
= How to convert map =
 
* Ensure that <strong>ALL</strong> map files are updated to version compatible with 1.30 update by resaving them in 1.30 version. Otherwise you will be unable to load the map in 1.31 editor.
* Provide definitions of terrain materials 231 and 232 we removed. For example by taking them from 1.30 update.
* Load map
* Do rebuild (F8)
* Save map
* Some prefabs/Select correct looks for models had theirs where the selection of the looks or variants renamed or replaced so you will eventually need to edit items referencing them and select the most appropriate new variant/look.changed
= Changes =
== Detour data == Check out the dedicated page [[Documentation/Engine/Detours]]. == Other changes == For other changes check [[Games/ETS2/Modding_guides/1.33|ETS2 modding guide]].

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