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Games/ATS/Modding guides/1.29

1,279 bytes added, 17:16, 9 November 2017
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= How to convert map =
 
* Load map
* If the load failed because of some removed templates (e.g. road look us_tmpl5), copy corresponding definitions from previous versions.
* Try to save it. The save might fail because of conflict between compounds. In that case check the game log without exiting the game (so you can easily repeat the save). If the log contains compound errors, you can fix them in the following way:
** "Compound X contains item Y which also exists as independent one" - use the g_delete_uid Y console command to delete the item.
** "Duplicate item X found in compounds:" - use the find dialog to find one from the compounds and dismiss it (using item properties). This will turn this into the previous case where compound conflicts with independent items.
* Do rebuild (F8)
* Save map
* Run shoulder check from "Map\Validate road shoulders" This will generate list of all items which could cause issues with random events (mostly models clipping through). You have following options:
** Adjust the items so they do not cause issues by moving them or removing them
** Mark the related road as having blocked shoulder ("Shoulder blocked" checkboxes in Road item properties) to prevent generation of events.
** If you do not care about the issues, you can ignore the item.
* Save map
 
{{Note|Work In Progress }}

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