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Games/ATS/Modding guides/1.29

490 bytes added, 07:09, 10 November 2017
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Consequentially flare blink sync inherited attributes and behavior from flare blink unit and has the same two new attributes: '''''blink_pattern''''' and '''''blink_step_length'''''.
 
== Time zones Data ==
 
Time zones are (for now) country based. Each country has defined '''''time_zone''''' (integer, in minutes) and '''''time_zone_name''''' (string). Eg. pacific daylight time is -420 minutes with "PDT" name.
In addition there is default timezone, stored in economy_data ('''''default_time_zone''''', '''''default_time_zone_name'''''), this is zone basic game time is expected int and its used every time where relevant spatial location and thus time zone is not known.
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