Difference between revisions of "Documentation/Tools/SCS Workshop Uploader/FAQ"

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(Added two questions, fixed spelling and grammar of others.)
m (Linked a tutorial page I didn't know about yet.)
 
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*Q: I want to update my mod. How can I do this?
 
*Q: I want to update my mod. How can I do this?
*A: As soon as you open SCS Workshop Uploader you will be able to choose a game and a mod published by you. Just select your mod folder, image and write a changelog. Click on "Upload" as you did initially and your mod will automatically be dispatched to all subscribers.
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*A: As soon as you open SCS Workshop Uploader you will be able to choose a game and a mod published by you. Just select your mod folder, image and write a changelog. Click on "Upload" as you did initially and your mod will automatically be dispatched to all subscribers. Click [[Tutorials/SCS Workshop Uploader/How to update workshop mod?|here]] to learn more.

Latest revision as of 23:33, 6 June 2020

  • Q: I want to upload my map mod to the Workshop however I get many errors that .aux and other file formats are not supported. Help!
  • A: In the initial release of the Steam Workshop implementation we do not support map mods. Maybe we will support them in the future.


  • Q: I want to create a mod of type X however I don't see this type tag available. What to do?
  • A: We do recommend using the tag "Others". However, we will add new tags over time.


  • Q: The game was updated and my mod is not working anymore. How can I provide multiple versions of my mod to users on different versions?
  • A: Steam Workshop mods allow you to support multiple game versions at once. Click here to learn how.


  • Q: I want to update my mod. How can I do this?
  • A: As soon as you open SCS Workshop Uploader you will be able to choose a game and a mod published by you. Just select your mod folder, image and write a changelog. Click on "Upload" as you did initially and your mod will automatically be dispatched to all subscribers. Click here to learn more.