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Documentation/Tools/SCS Blender Tools/Terminology and basics

29 bytes removed, 12:13, 4 December 2019
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“Locators” we call any Blender object of '''EMPTY''' type, which is set as Locator in SCS Blender Tools.
[[File:SCS_Tools_Locators_-_initial_03.280.png]]
There are three types of Locators:
# '''Model Locator''' - can be used to place (reference) existing game model. Details on Model Locators can be found in [[Documentation/Tools/SCS Blender Tools/Locators/Model Locators|Model Locators]].# '''Prefab Locator''' - can be used to create various types of special items for use in prefab models. Details on Prefab Locators can be found in [[Documentation/Tools/SCS Blender Tools/Locators/Prefab Locators|Prefab Locators]].# '''Collision Locator''' - can be used to create several types of collision envelopes for physical interaction of bodies in the game. Details on Collision Locators can be found in [[Documentation/Tools/SCS Blender Tools/Locators/Collision Locators|Collision Locators]].
== Basic Principles ==
=== Materials ===
To properly set the materials that works in the game it is essential to use only the settings contained in the special palette “SCS Materials”. If you change the properties of the materials using standard Blender's material palettes, the appearance of materials in the 3D View will change, but settings of SCS Materials remain the same. Details on Materials can be found in [[Documentation/Tools/SCS Blender Tools/Materials|Materials]].
 
 
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[[Category:SCS Blender Tools]]

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