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Documentation/Tools/SCS Blender Tools/Supported shaders

502 bytes added, 09:50, 9 February 2016
tsnmap & tsnmap16 & tsnmapuv & tsnmapuv16
Flavor enabling luminance multiplication with vertex color used on luminance shaders: [[#dif.lum]] or [[#dif.lum.spec]].
=== tsnmap & tsnmap16 & tsnmapuv & tsnmapuv16 ===  Flavors adding extra shader pass for normal maps: # '''tsnmap''' - adds extra texture slot for 8-bit normal maps texture and uses same UV mapping as base texture,# '''tsnmap16''' - adds extra texture slot for 16-bit normal maps texture and uses same UV mapping as base texture,# '''tsnmapuv''' - adds extra texture slot for 8-bit normal maps texture and uses it's own UV mapping layer,# '''tsnmapuv16''' - adds extra texture slot for 16-bit normal maps texture and uses it's own UV mapping layer. 
=== nocull ===
=== paint ===

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