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→fakeshadow
Fading between the two is done by vertex color alpha, where value 0 will use only base texture layer and value 0.5 will use only over texture layer, any value in-between will mix both layers respectively.
=== fakeshadow === Geometry with this material is used to outline contour of the vehicle from which casting of shadow volume begins. Due wheels vertical motion this material is required to be present in the wheel scene as well. It must outline the contour of the whole wheel.
=== flare ===
=== glass ===