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# Distances:
#* Near - distance of interpolation start#* Far - distance of horizon#* Scramble - water surface distorts the reflection and scramble factor tells the amount of distortion
# Near Color - base water color
# Horizon Color - water color on horizon
# Layer0 - first wave settings:
#* Yaw - wave layer orientation defined by counter-clockwise degree rotation around vertical axis#* Speed - wave layer flow speed in meters per second#* ScaleX - wave layer texture generation U scale factor#* ScaleY - wave layer texture generation V scale factor
# Layer1 - second wave settings:
#* Yaw - wave layer orientation defined by counter-clockwise degree rotation around vertical axis#* Speed - wave layer flow speed in meters per second#* ScaleX - wave layer texture generation U scale factor#* ScaleY - wave layer texture generation V scale factor
=== window.day ===