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Documentation/Tools/SCS Blender Tools/Supported shaders

1,131 bytes added, 14:59, 5 February 2016
water
* '''"unlit.vcol.tex.a.over"''' - is useful for animated indicators of dashboard inside truck in [[Games|Euro Truck Simulator 2]], as alpha over flavor combination makes transparent areas where texture alpha channel or vertex color is 0.
=== water === Shader composed of two independently scrolling water wave layers with added environmental reflection and near/horizon water color interpolation. First water wave is defined with layer0 texture, second with layer1 texture. However shader also features a lot of extra parameters: # Distances: * Near - distance of interpolation start* Far - distance of horizon* Scramble - water surface distorts the reflection and scramble factor tells the amount of distortion # Near Color - base water color# Horizon Color - water color on horizon# Layer0 - first wave settings: * Yaw - wave layer orientation defined by counter-clockwise degree rotation around vertical axis* Speed - wave layer flow speed in meters per second* ScaleX - wave layer texture generation U scale factor* ScaleY - wave layer texture generation V scale factor # Layer1 - second wave settings: * Yaw - wave layer orientation defined by counter-clockwise degree rotation around vertical axis* Speed - wave layer flow speed in meters per second* ScaleX - wave layer texture generation U scale factor* ScaleY - wave layer texture generation V scale factor 
=== window.day ===
=== window.night ===

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