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Documentation/Tools/SCS Blender Tools/Supported shaders

481 bytes added, 14:59, 5 February 2016
unlit.vcol.tex
Shader which is drawing surfaces after world has been lit, meaning surfaces using this shader will result into direct texture color multiplied by diffuse material parameter without any lighting applied.
=== unlit.vcol.tex === Similar to [[#unlit.tex]] with additional multiplication by vertex color. As for transparent flavor combinations this shader uses vertex color alpha multiplied with base texture alpha channel. ==== Useful Flavor Combinations ==== * '''"unlit.vcol.tex.a.over"''' - is useful for animated indicators of dashboard inside truck in [[Games|Euro Truck Simulator 2]], as alpha over flavor combination makes transparent areas where texture alpha channel or vertex color is 0. 
=== water ===
=== window.day ===

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