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Documentation/Tools/SCS Blender Tools/Supported shaders

203 bytes added, 14:58, 5 February 2016
unlit.tex
<li><p>'''&quot;truckpaint.tsnmapuv.airbrush.altuv&quot;''' - with extra texture defining normal maps using it's own UV layer. Beside normal maps shader also features &quot;truckpaint.altuv&quot; and &quot;truckpaint.airbrush&quot; extensions.</p></li></ol>
=== unlit.tex === Shader which is drawing surfaces after world has been lit, meaning surfaces using this shader will result into direct texture color multiplied by diffuse material parameter without any lighting applied. 
=== unlit.vcol.tex ===
=== water ===

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