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Documentation/Tools/SCS Blender Tools/Supported shaders

295 bytes added, 14:53, 5 February 2016
glass
Result of the shader is additive non-lit surface which color part consist of base texture multiplied by vertex color and diffuse material attribute, on the other hand alpha part consists of multiplication between texture alpha channel and vertex color alpha.
=== glass === Glass material which uses base texture alpha for specular map and it's also controled by tint parameters: * Tint - color for glass* Tint Opacity - mixing factor between transparent and opaque glass Depending on the type of glass and it's usage user should properly choose reflection texture. 
=== grass ===
=== lamp ===

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