Changes

Jump to navigation Jump to search

Documentation/Tools/SCS Blender Tools/Supported shaders

317 bytes added, 14:53, 5 February 2016
flare
Geometry with this material is used to outline contour of the vehicle from which casting of shadow volume begins. Due wheels vertical motion this material is required to be present in the wheel scene as well. It must outline the contour of the whole wheel.
=== flare === Shader for simulating light scatter or/and retina glare. Result of the shader is additive non-lit surface which color part consist of base texture multiplied by vertex color and diffuse material attribute, on the other hand alpha part consists of multiplication between texture alpha channel and vertex color alpha. 
=== glass ===
=== grass ===

Navigation menu