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→dif.weight.dif
This shader is usually primary choice when creating roads with transition to road shoulder.
=== dif.weight.dif === Transition shader between two shaders of [[#dif]] where base texture presents texture for first shader and over texture presents texture for second shader. Fading between the two is done by vertex color alpha, where value 0 will use only base texture layer and value 0.5 will use only over texture layer, any value in-between will mix both layers respectively.
=== fakeshadow ===
=== flare ===