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→dif.spec.weight.add.env
It's mostly used for roads and asphalts, due distinct feel of specularity and diffuse properties of such surfaces.
=== dif.spec.weight.add.env === Same shader as [[#dif.spec.weight]] with additional reflection pass and texture.
=== dif.spec.weight.mult2 ===
=== dif.spec.weight.mult2.weight2 ===