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edits
Changes
→dif.spec.mult.dif.spec.iamod.dif.spec
Same as [[#dif.spec.mult.dif.spec]] with additional reflection pass and texture.
=== dif.spec.mult.dif.spec.iamod.dif.spec === Special use shader based on [[#dif.spec.mult.dif.spec]] and is usually used for building walls. Shader is combining two multiplied opaque textures with third inverse-vertex-alpha (iamod) texture. The third texture should represent decal/dirt/wear layer where texture alpha channel and vertex alpha controls how strong this decal application is. Vertex color alpha with value 0 will apply the most and value 0.5 won't apply third layer at all.
=== dif.spec.oclu ===
=== dif.spec.oclu.add.env ===