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Documentation/Tools/SCS Blender Tools/Supported shaders

35 bytes removed, 14:04, 5 February 2016
building.add.env.day
Use this material if you want your building windows to reflect at day-time and be lit at night. It shall be more or less used on distant "panorama" buildings as they don't need advanced features from [[#window.day]] / [[#window.night]].
It effectively switches two materials depending on the time of the day. During the day it uses [[Tools/SCS Blender Tools/Shader type/#dif.spec.add.env]] material with texture for reflections and at night switches to [[#dif.lum.spec]] in order for windows to light at the night.
The texture must have alpha channel on places where it should have reflections and light at night.

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