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Documentation/Tools/SCS Blender Tools/Supported shaders

530 bytes added, 12:21, 14 March 2019
asafew
Lamp material used for vehicle lights, auxiliary lights and traffic lights. With the second mask texture this material defines masking areas for situations when particular light is turned on.
More about lamps in [[Documentation/Tools/SCS Blender Tools/Materials/Lamp system|Lamp system]].
==== Useful flavor combinations ====
For more information on airbrush paintjob behaviour see: [[#Paintjob modes|Paintjob modes]]
 
=== asafew ===
 
Flavor for safe-weighted alpha test, allowing the base texture alpha channel to encode both the opacity [0,32] and the specular map [32,255]. The shader will remap alpha values [32,255] as [0, 255] for the specular map. It is currently supported for dif.spec, dif.spec.weight and dif.lum.spec.
 
{{Note|The "a" flavor must still be specified to enable alpha test behavior.}}
 
Photoshop curve presets for converting specular maps to/from the compressed asafew space:
[[File:Asafew_spec_remap_curves.zip]]
=== awhite ===
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