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Any material using lamp shader is having specific configuration of textures and UV mappings (see [[Documentation/Tools/SCS Blender Tools/Materials/Lamp system|Lamp system]]).
That's why Blender Tools are having this two additional tools to easily map UV mappings to proper texture tiles and also preview desired result.
* '''Traffic Lights''' - used for switching traffic lights
<blockquote>NOTE: {{Note|To see changes in 3D view you should use GLSL shading mode and use at least one lamp material on at least one object.}}
</blockquote>
[[File:SCS_Tools_Shelf_-_Lamp_Switcher.png]]

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