Changes

Jump to navigation Jump to search
VColoring
Creates a new SCS Root Object. User can specify a name for the Root object in a window, that will appear. If there is any selection, it will automatically set these objects for SCS Game Object content by parenting it to the SCS Root Object.
 
=== Check Geometry ===
 
Checks selected objects for degenerated polygons which shall be removed before exporting, as they might cause FPS drop-down with some graphics cards. Operator takes selected objects and selects vertices of degenerated polygons. Degenerated polygons are discovered trough [https://en.wikipedia.org/wiki/Heron%27s_formula Heron's Formula].
 
=== VColoring ===
 
Enters a complex [[Documentation/Tools/SCS Blender Tools/SCS Tools in Tool Shelf/VColoring|Vertex coloring]] mode, where you can edit 4 vertex color layers which are baked to vertex color layer used by shader and export in real-time. The extra icon button {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} on the side gives you ability to freshly rebake 4 layers in case you edited one of them by hand without using '''VColoring''' operator.
== Convex ==
* '''''All Faces / No Faces''''' - operators to quickly turn ON or OFF all the faces in all Collision Locators in the scene.
== Other shelf tools See also ==
Depending on the current 3D viewport mode in Blender you will also find:
# [[Documentation/Tools/SCS Blender Tools/SCS Tools in Tool Shelf/Lamp Switcher & UV Tool|Lamp Switcher & UV Tool]] -> while in '''Edit Mode'''# [[Documentation/Tools/SCS Blender Tools/SCS Tools in Tool Shelf/Wrap & Stats Tools|Wrap & Stats Tools]] -> while in '''Vertex Paint''' mode

Navigation menu