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Documentation/Tools/SCS Blender Tools/Root objects

2 bytes added, 09:21, 16 February 2016
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You can create a Root Object by adding a Blender's standard “'''EMPTY'''” object and setting it as “Root Object” in “Object Type” option. You can find this option in Properties window, Object tab, SCS Object Specials within SCS Objects sub-palette.
[[images/File:SCS_Tools_Root_Object_02.png]]
=== Export Inclusion ===
With this option you can enable or disable batch export of this SCS Game Object.
=== Animated Model / | Rigid Model ===
If an animated Game object is going to be exported with this switch on “Rigid Model” option, it will be without animation as it was rigid model. And obviously, if game object without animation will be exported with this switch on “Animated Model” option, it will be still rigid.
# If Blender Tools can't find any solution for cases above, files are exported directly into "SCS Project Base Path".
<blockquote>NOTE: {{Note|if input field will be marked red, then path is invalid and extra button for more info will be shown.}}
</blockquote>

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