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Documentation/Tools/SCS Blender Tools/Root objects

308 bytes added, 12:02, 5 December 2019
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SCS Root Objects are special items, which serves as master objects for individual SCS Game Objects (see the chapter “Terminology”[[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics|Terminology and basics]]). Practically it means, that any object parented to the SCS Root Object automatically belongs to its content and such unit is then called SCS Game Object. It also carries various settings for the whole unit (like [[Documentation/Tools/SCS Blender Tools/Part system|Parts ]], [[Documentation/Tools/SCS Blender Tools/Variant system|Variants]] and Variants[[Documentation/Tools/SCS Blender Tools/Look system|Looks]]) and can be edited in the SCS Object Specials palettesub-panels.
You can create a Root Object by adding a selecting it in ''SCS Object'' sub-menu within standard Blender's standard “'Add''menu ({{key press|Shift|A}}'EMPTY''→ SCS Object → Root Object'” object and setting it as “Root Object” in “Object Type” option''). You Then you can find this option access it's options in Properties window, ''SCS Object'' panel under ''Object '' tab, SCS Object Specials within SCS Objects sub-palettein Blender properties window.
[[File:SCS_Tools_Root_Object_02.280.png]]
=== Export Inclusion ===
=== Allow Custom Export File Path ===
Allow Checkbox on left side of custom export filepath allows or disable disables the use of “Custom Export File Path” for this SCS Game Object.
=== Custom Export File Path ===

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