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Documentation/Tools/SCS Blender Tools/Part system

328 bytes added, 13:49, 5 December 2019
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[[Image:SCS_Tools_Object_Specials_-_Parts_05.280.png|right]]'''Parts''' can be found in ''SCS Parts'' sub-panel inside ''SCS Object'' panel in ''Object'' tab of Blender properties window and provide a kind of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator]] objects. They are usually used in defining [[Documentation/Tools/SCS_Blender_Tools/Variant_system|Variants]] but, in [[#predefined_part_names|special cases]], they are also used to define parts of the geometry that will be treated differently than the rest of the model.
Every object in a scene belongs to some Part. Even in cases when we don't need to use Parts, there is always a Part name assigned to every object in a scene. The default name is “defaultpart”, but it can be changed any time. If the active object is not parented to any [[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for that objectand panel won't be visible.
== Part list ==
[[Image:SCS_Tools_Object_Specials_-_Parts_05.png|right]]
There is a '''Part List''' for each SCS Root Object which contains the Part names used within its respective SCS Game Object.
=== Add, Remove, Order and Rename Parts ===
You can <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_zoomin.png]]'''+'''}} </span> '''''Add''''' or <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_zoomout.png]]'''−'''}} </span> '''''Remove''''' names from the Part list using the buttons on the right side of the list. The lowest middle button here is a <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_file_refresh.png]]'''🗘'''}} </span> '''''Remove Unused''''' button, which will automatically remove any unused Part names. To Lower two buttons <span style="color:#FFFFFF">{{Blender Button|⯅}}</span> & <span style="color:#FFFFFF">{{Blender Button|⯆}}</span> will change order of currently selected part. Lastly to '''''Rename''''' the existing Part just double click the item in the list and type a new name.
=== Additional list tools ===
=== Item-selection tools ===
If the active object is Model, Model Locator or Collision Locator object additional buttons appear:* {{Blender_Button|Assign}} - assigns currently selected Part name to selected object(s). For multiple selections, all selected objects must belong to the same SCS Root Object.
* {{Blender_Button|AssignSelect}} Assigns currently selected Part name to selected object(s). For multiple selections- selects all Models, all selected objects must belong to Model Locators and Collision Locators within active SCS Game Object which uses the same SCS Root ObjectPart name.
{{Blender_Button|Select}} Selects all Models, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name. * {{Blender_Button|Deselect}} Deselects - deselects all Models, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name.
== Predefined Part Names ==
Some special behaviors are applied in-game to Parts with certain predefined names, based on the type of object.
 
=== Trucks ===
There are currently no predefined part names used for trucks.
=== Trailers ===
=== Map Objects ===
*''vis:Used '' - used for the visible part of the model.*''coll:Used '' - used for the collision geometry.

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