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Documentation/Tools/SCS Blender Tools/Materials

451 bytes added, 12:57, 6 December 2019
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<blockquote>{{Note|By default fully fledged reference lighting will be used, but if you want to create specific in-game time of the day like lighting, please refer to: [[../Scene Lighting|Scene Lighting]]}}</blockquote>
 
== Merge Materials ==
 
SCS Material panel also features one well hidden powerfull operator: '''Merge Materials''' located in panel header on the right side:
 
[[File:SCS_Material_Specials_-_Merge_Materials.280.png]]
 
This operator is able to merge materials depending on selected criteria from the newly appearing dialog when operator button is pressed.
== Shader Usage ==
== Properties and usage ==
Properties in material are shader type dependent. So each type of shader may have different attributes and textures. Additionally there is ''More Options'' button ( <span style="color:#FFFFFF">{{Blender Button|'''𐩒'''}}</span> ) for some of the properties which can be written through all of the looks or can copied/pasted from linear color space (for more information see the section [[../Look system#Write Through|Look system#Write Through]])
=== Substance ===
This property specifies which UV layer will be used for this texture. For some textures you may need to specify more then one UV layer, depends on which shader preset is used.
 
=== Material Item Extras Menu ===
 
Additionally there is ''More Options'' menu button ( <span style="color:#FFFFFF">{{Blender Button|'''𐩒'''}}</span> ) for most of the material attributes. Some can be written through (more about write trough: [[../Look system#Write Through|Look system#Write Through]]) and some can be even copied as or pasted from linear color space.
 
[[File:SCS_Material_Specials_-_Extras_Menu.280.png]]

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