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Documentation/Tools/SCS Blender Tools/Materials

528 bytes added, 12:57, 6 December 2019
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<blockquote>{{Note|By default fully fledged reference lighting will be used, but if you want to create specific in-game time of the day like lighting, please refer to: [[../Scene Lighting|Scene Lighting]]}}</blockquote>
 
== Merge Materials ==
 
SCS Material panel also features one well hidden powerfull operator: '''Merge Materials''' located in panel header on the right side:
 
[[File:SCS_Material_Specials_-_Merge_Materials.280.png]]
 
This operator is able to merge materials depending on selected criteria from the newly appearing dialog when operator button is pressed.
== Shader Usage ==
[[File:SCS_Material_Specials_-_Shader_Preset.280.png]]
SCS Materials panel features the list of ''Shader Presets'', where you can choose from materials with its own predefined values and change some of them to your liking. Moreover each shader preset now also features flavors, which are common extensions to many shaders.
Flavors are changing behaviour of shader it's full effect name and in some cases adding or removing some material attributes or textures. Some flavors may not change mesh visually as they are used for different purposes. For example "shadow" flavor will tell shader to use this material also as shadow caster and thus there is nothing that should visually change on the mesh.
== Properties and usage ==
Properties in material are shader type dependent. So each type of shader may have different attributes and textures. Additionally there is <span style="color:#FFFFFF">{{Blender Button|𐩒}}</span> button for some of the properties which can be written through all of the looks, for more information see the section [[../Look system#Write Through|Look system#Write Through]]
=== Substance ===
This property specifies which UV layer will be used for this texture. For some textures you may need to specify more then one UV layer, depends on which shader preset is used.
 
=== Material Item Extras Menu ===
 
Additionally there is ''More Options'' menu button ( <span style="color:#FFFFFF">{{Blender Button|'''𐩒'''}}</span> ) for most of the material attributes. Some can be written through (more about write trough: [[../Look system#Write Through|Look system#Write Through]]) and some can be even copied as or pasted from linear color space.
 
[[File:SCS_Material_Specials_-_Extras_Menu.280.png]]

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