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Documentation/Tools/SCS Blender Tools/Materials

56 bytes added, 09:18, 16 October 2017
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== Lamps and 3D View setup ==
To get closest result to the one in SCS Game Engine you should use one "Sun" lamp with settings shown in the image below. new feature of easy lighting setup, see more: [[File:SCS_Material_Specials_-_Lamp_Setup.png./Scene Lighting]]
Additionally you have to switch shading in the 3D view properties to GLSL and tick "Backface Culling" to see models properly.
* '''''U Repeat''''' - repeat texture in U direction.<br />* '''''V Repeat''''' - repeat texture in V direction.<br />
* '''''TS Normal''''' - tangent space normal for the texture.
* '''''Color Space Linear''''' - texture is in linear color space (this option should be used on occlusion type of shaders in combination with grayscale occlusion texture).
==== Mapping ====
This property specifies which UV layer will be used for this texture. For some textures you may need to specify more then one UV layer, depends on which Shader Preset is used.
 
[[Category:Documentation]]
[[Category:SCS Blender Tools]]

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