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Documentation/Tools/SCS Blender Tools/Materials

77 bytes added, 09:34, 6 December 2019
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[[File:SCS_Material_Specials_-_Shader_Preset.280.png]]
SCS Materials panel features the list of ''Shader Presets'', where you can choose from materials with its own predefined values and change some of them to your liking. Moreover each shader preset now also features flavors, which are common extensions to many shaders.
Flavors are changing behaviour of shader it's full effect name and in some cases adding or removing some material attributes or textures. Some flavors may not change mesh visually as they are used for different purposes. For example "shadow" flavor will tell shader to use this material also as shadow caster and thus there is nothing that should visually change on the mesh.
== Properties and usage ==
Properties in material are shader type dependent. So each type of shader may have different attributes and textures. Additionally there is ''More Options'' button ( <span style="color:#FFFFFF">{{Blender Button|'''𐩒'''}}</span> button ) for some of the properties which can be written through all of the looks, or can copied/pasted from linear color space (for more information see the section [[../Look system#Write Through|Look system#Write Through]])
=== Substance ===

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