Changes

Jump to navigation Jump to search

Documentation/Tools/SCS Blender Tools/Look system

135 bytes added, 11:00, 6 December 2019
no edit summary
Looks in SCS games are used to define same model with different textures or material attributes. With this system you can easily extend your model to have several looks without exporting same geometry over and over again. Examples of typical look usage in SCS games are: gas stations, trailers, depot companies etc.
So each SCS Game Object inside Blender file has it's own definitions for looks. You can create, delete and edit look names in "'''SCS Looks" box ''' sub-panel under "''SCS Objects Specials" Object'' panel when SCS Root Object is active or "in '''SCS Looks''' panel in ''Material Specials" panel '' tab of Blender properties window when mesh object is active.
[[File:SCS_Tools_Object_Specials_-_SCS_Looks.280.png]]
To change material attributes or textures for some look, you have to select it in the list shown above and then just change the material attributes. Now whenever you will change active look all of the materials in current SCS Game Object will be updated with values from this look and you will also be able to see the changes in 3D view.
</blockquote>
=== Write Through ===
=== Write Through ===Most of SCS material settings can be "written through" which means that the current value of setting is written to all looks. This way you can for example easily change texture which you want to use in all looks without selecting each look and searching for the texture over and over again.
Most of SCS material settings Write through can be &quot;written through&quot; which means that accessed via ''More Options'' menu button ( <span style="color:#FFFFFF">{{Blender Button|'''𐩒'''}}</span> ) accessible on the current value right side of setting is written to all looks. This way you can for example easily change texture which you want to use in all looks without selecting each look and searching for the texture over and over again.attributes:
Write through button ( [[File:SCS_Material_Specials_-_WT_Btn_WT.280.png]] ) is founded before material setting value as marked in the image below.
[[File:SCS_Material_Specials_-_WT.png]]==== WT menu ====
<blockquote>{{Note|When you don't define any looks in the model or you have defined only one, write Write through button won't have any effect on material.}}</blockquote>menu has three options:
=== Advanced WT behaviour ===[[File:SCS_Material_Specials_-_WT_Menu.280.png]]
When using key modifiers you can alter even material used in different * '''WT''' - will write value to all looks inside current SCS Game Root Object:,* '''WT - Same Look on All SCS Roots''' - will write value to same look on any other SCS Root Objects (if found otherwise nothing happens),* '''WT - All Looks on All SCS Roots''' - will write value to all looks on all SCS Root Objects in current blend file.
# <blockquote>{{Note|When you don'''Ctrl + Click''' - will write value to same look on t define any other SCS Root Objects (if found otherwise nothing happens)looks in the model or you have defined only one,# write through won'''Ctrl + Shift + Click''' - will write value to all looks t have any effect on all SCS Root Objects in current blend filematerial.}}</blockquote>

Navigation menu