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Action
Property defining sign id which shall be used in the game.
 
Additionally button {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} on the left side gives possibility to reload sign models library on the fly, without need to navigate to global settings panel.
== Spawn Point ==
Traffic semaphore locators define stop and go actions for AI traffic. Primarily it's used for traffic lights but it can also be used for any other game defined profile, for example stopping AI car at gas station for fuel filling.
It's behaviour is defined by selected "Profile" and it's bind to user specified "ID". Selected "ID" is then used in "Navigation Points" to define effected AI traffic lane of this semaphore (check [[Prefab-Locators#navigation-point|Navigation Point]] for details).
Additionally user can specify "Type" property for defining of exceptional behaviour (use it only if you know what you are doing).
Property defining profile from Traffic Semaphore Library, which defines behaviour of traffic semaphore: intervals/distances and cycle delays.
 
Additionally button {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} on the left side gives possibility to reload semaphore library on the fly, without need to navigate to global settings panel.
<blockquote>{{Note|If you are not able to assign any profile, make sure your Traffic Semaphore Library path is properly set.}}
=== Traffic Semaphore ===
This property binds [[Prefab-Locators#traffic-semaphoreTraffic_Semaphore|Traffic Semaphore]] to AI traffic lanes by it's &quot;ID&quot; property. If &quot;ID&quot; property from Traffic Semaphore locator matches this property value, then AI will behave by the rules of that semaphore locator.
=== Traffic Rule ===
Property defining additional rule for AI cars like city areas, motorways or even stop lines. This property can be set to any rule from Traffic Rules Library.
 
Additionally button {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} on the left side gives possibility to reload traffic rules library on the fly, without need to navigate to global settings panel.
<blockquote>{{Note|Speed limit rules should be avoided in this case, because speed limits are now regulated by signs itself.}}
Property defining action which should trigger when player enters area. Available actions are predefined and loaded from Trigger Actions Library.
Additionally button {{Blender_Button|[[File:Blend_icon_file_refresh.png]]}} on the left side gives possibility to reload trigger actions library on the fly, without need to navigate to global settings panel. <blockquote>NOTE: {{Note|If you are not able to assign any action, make sure your Trigger Actions Library path is properly set.}}
</blockquote>
 
=== Range ===

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