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# If prefab should be extended with in game generated terrain, then control node has to have terrain points assigned on it's '''''right''''' side.
[[File:SCS_Tools_Locators_Prefab_CN.280.png]]
=== Node Index ===
<blockquote>{{Note|If you are not able to assign any sign to &quot;Sign Model&quot; property, make sure your Sign Library path is properly set.}}
</blockquote>
[[File:SCS_Tools_Locators_Prefab_SIGN.280.png]]
=== Sign Model ===
Property defining sign id which shall be used in the game.
Additionally button <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_file_refresh.png]]'''🗘'''}} </span> on the left right side gives possibility to reload sign models library on the fly, without need to navigate to global settings panel.
== Spawn Point ==
# 2nd spawn point of type &quot;Unload (Easy)&quot; which defines, the point to which user has to park trailer.
[[File:SCS_Tools_Locators_Prefab_SP.280.png]]
=== Spawn Type ===
Additionally user can specify &quot;Type&quot; property for defining of exceptional behaviour (use it only if you know what you are doing).
[[File:SCS_Tools_Locators_Prefab_TS.280.png]]
=== ID ===
Property defining profile from Traffic Semaphore Library, which defines behaviour of traffic semaphore: intervals/distances and cycle delays.
Additionally button <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_file_refresh.png]]'''🗘'''}} </span> on the left right side gives possibility to reload semaphore library on the fly, without need to navigate to global settings panel.
<blockquote>{{Note|If you are not able to assign any profile, make sure your Traffic Semaphore Library path is properly set.}}
If prefab shouldn't have any traffic inside, no navigation point locators should be created.
[[File:SCS_Tools_Locators_Prefab_NP.280.png]]
=== Low Probability ===
Property defining additional rule for AI cars like city areas, motorways or even stop lines. This property can be set to any rule from Traffic Rules Library.
Additionally button <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_file_refresh.png]]'''🗘'''}} </span> on the left right side gives possibility to reload traffic rules library on the fly, without need to navigate to global settings panel.
<blockquote>{{Note|Speed limit rules should be avoided in this case, because speed limits are now regulated by signs itself.}}
# any other option - in this case map points have to lead from one control node to another, the same principle as by Navigation Point locators.
[[File:SCS_Tools_Locators_Prefab_MP.280.png]]
=== Road Over ===
Example of trigger points usage is marking rest areas on prefabs for Euro Truck Simulator 2 with a polygon.
[[File:SCS_Tools_Locators_Prefab_TP.280.png]]
=== Action ===
Property defining action which should trigger when player enters area. Available actions are predefined and loaded from Trigger Actions Library.
Additionally button <span style="color:#FFFFFF">{{Blender_ButtonBlender Button|[[File:Blend_icon_file_refresh.png]]'''🗘'''}} </span> on the left side gives possibility to reload trigger actions library on the fly, without need to navigate to global settings panel.
<blockquote>{{Note|If you are not able to assign any action, make sure your Trigger Actions Library path is properly set.}}

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