Difference between revisions of "Documentation/Tools/SCS Blender Tools/Locators"

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(Making use of the key press template; also, grammar, flow, and formatting)
(Creating a Locator)
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== Creating a Locator ==
 
== Creating a Locator ==
  
To create a Locator the first thing you have to do is to create an Empty object ({{key press|Shift|A}}''' → Empty → <any type>'''):
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To create a Locator you can use standard Blender Add menu and select desired locator: ({{key press|Shift|A}}''' → SCS Objects → <choose locator type>'''):
  
 
[[File:SCS_Tools_Locators_01.png]]
 
[[File:SCS_Tools_Locators_01.png]]
  
Now, while the object is active, go to the Object Properties tab in Properties window and find the “SCS Object Specials” palette. Here is the “SCS Objects” sub-palette, where you can change the Object Type. Change it to the '''Locator''' type:
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When creating '''Prefab''' or '''Collision''' locator you will get additional dialog asking you to select desired sub-type.
 
 
[[File:SCS_Tools_Locators_02.png]]
 
 
 
Now you can choose from three types of Locators in the Locator Type drop-down menu: '''Prefab''', '''Model''' and '''Collision'''.
 
  
 
== Preview Models on Locators ==
 
== Preview Models on Locators ==

Revision as of 13:42, 11 November 2016

Locators are used for placing special items in an SCS Game Object.

Creating a Locator

To create a Locator you can use standard Blender Add menu and select desired locator: (⇧ Shift+A → SCS Objects → <choose locator type>):

SCS Tools Locators 01.png

When creating Prefab or Collision locator you will get additional dialog asking you to select desired sub-type.

Preview Models on Locators

When you use Locators which represent some other models, it is often handy to see those models directly at the Locator's position, so you can see how the unit will look as a whole. This can be done via the Preview Models functionality. It is available for Model and Prefab Locators.

SCS Tools Locators Preview Model 01.png

Preview Model

Here you can navigate to the PIM file. Its geometries are then loaded to the locator's position to preview the target model's shape.

Show Preview Model

Here you can turn displaying of already loaded Preview Model ON or OFF.

Draw Type

This drop-down menu enables changing the drawing mode for the Preview Model. The choices are “Wire”, “Solid” and “Bounds”. Please note that the “Textured” drawing mode would make little sense here, since the materials for Preview Models are not loaded at this time.

Note: You can also disable/enable displaying of all Preview Models in the scene using the global option “Show Preview Models” in the Display Settings sub-palette.

See also