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Documentation/Tools/SCS Blender Tools/Locators

139 bytes added, 05:24, 25 August 2016
Making use of the key press template; also, grammar, flow, and formatting
Locators are used for placing of special items to the “SCS in an [[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Game_Object|SCS Game Model”Object]].<br /> == Creating a Locator == To create a Locator the first thing you have to do is to create an Empty object ({{key press|Shift|A}}'''Shift+A → Empty → <any type>'''):
[[File:SCS_Tools_Locators_01.png]]
Now , while the object is active , go to the Object Properties tab in Properties window and find the “SCS Object Specials” palette. Here is the “SCS Objects” sub-palette, where you can change the Object Type. Change it to the '''Locator ''' type:
[[File:SCS_Tools_Locators_02.png]]
== Preview Models on Locators ==
When you use Locators which represents represent some other models, it is often handy to see those models directly on at the Locator's position, so you can see how the whole unit will looks likelook as a whole. It This can be done with use of via the Preview Models functionality. It is available for Model and Prefab Locators.
[[File:SCS_Tools_Locators_Preview_Model_01.png]]
=== Preview Model ===
Here you can navigate to the PIM file. Its geometries are then loaded to the locator's position to preview the target model's shape.
=== Show Preview Model ===
=== Draw Type ===
DropThis drop-down menu enables to change changing the drawing type mode for the Preview Model. The choices are “Wire”, “Solid” and “Bounds”. Please note, that the “Textured” drawing mode has not much of would make little sense here, since the materials for Preview Models are not loaded at a this time.
<blockquote>{{Note|You can also disable/enable displaying of all Preview Models in the scene using the global option “Show Preview Models” in the Display Settings sub-palette.}}
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