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Documentation/Tools/SCS Blender Tools/Global Settings

206 bytes removed, 13:13, 4 December 2019
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Global Settings hold common settings to whole SCS Blender Tools addon and are defined either per-machine or per-blender file, depending on user choice.
'''''SCS Global Settings''''' sub-palette panel can be found within '''''SCS Tools''''' panel in inside '''''SceneWorkspace''''' settings of the Properties window.
[[File:SCS_Tools_Properties_-_icons_01SCS_Tools_Globals_01.png]] There are two sub-panels (categorizing most of the properties into proper layout) and panel for uncategorised global settings. [[File:SCS_Tools_Globals_01280.png]]
There are three sub-panels categorizing properties into proper layout.
__TOC__
If paths are set properly is clearly seen from color of its background – if any entry is faulty, the background is in red color and needs to be set to the valid location or valid library file.
[[File:SCS_Tools_Globals_Path_01.280.png]]
=== SCS Project Base Path ===
''[“*.txt” file, absolute file path]''
Shader Presets library filepath. This library has been created specially for loads all effects that can be used in SCS Blender Tools and thus it is located in its installation folderMaterials. The correct By default this path should will be set automatically. === Conversion Tools Path === Property holding path to directory where you extracted [[Documentation/Tools/Conversion Tools|Conversion Tools]] and is used by operators from [[Documentation/Tools/empty, as SCS Blender Tools/Conversion Helper|Conversion Helper]]. Also note that you should select proper conversion tools depending on the game is taking internal shader presets library, but if you ever want to use custom library, make sure to tick checkbox on left side of filepath and then search for your content forcustom shader presets library.
== Display Settings ==
The “Display Settings” sub-palette panel brings together visual settings for all the special elements that are part of SCS Blender Tools. You can find here a visual settings for Locators, their Curves, Preview Models and other specific elements, which detail explanation follows in the text below.
[[File:SCS_Tools_Globals_Display.280.png]]
=== Drawing Mode ===
Drawing mode for custom elements (i.e. Locators and Connections). It switches between Normal and X-Ray mode. Normal mode use normal depth testing drawing so all the custom elements are drawn within the scene the same way as the other objects, while the X-Ray mode use X-Ray drawing making all the custom elements visible on top of the other objects.
=== Icon Theme === Here you can select desired icon theme to use for custom SCS Blender Tools icons, depending on which suits to your blender theme the best. By default White theme is used. === Display Info Texts === Switches displaying of different additional information texts for Locators directly in 3D View. This is very useful when you work on Prefab models. For example, you can display only the Locator Names, or Boundary Lanes or Nodes. ===Info Text Color === Custom color for Info Texts. === Base Paint Color === For greater diversity in SCS games there is paintable functionality, which is usually used on AI traffic cars and makes each car using different color based on it's configuration in SII file. However as Blender Tools does not read this kind of SII files, every shader with "paint" flavor will use this base paint color property for previewing. In case you don't want to change look of shaders with this functionality make sure this property in display setting has set complete white color RGB(1.0, 1.0, 1.0). === Show Preview Models === Turns on and off displaying of Preview models for Locators.
=== Locators Display (Subpanel) === Turns on and off displaying of custom representation of Locators. This can be useful especially when tunning tuning Navigation curves.
=== Locator Size ===
Drawing size ratio of selectable Empty objects in Locators. Alter it if you experience difficulties with selecting of Locators.
=== Prefab Locator Loc Color ===
Custom color for Prefab Locators.
=== Model Locator Loc Color ===
Custom color for Model Locators.
=== Collider Locator Loc Wire Color ===
Custom color for Collider Locators wire frames.
=== Collider Locator Loc Face Color ===
Custom color for Collider Locators faces.
=== Connections Display Connections (Subpanel) ===
Turns on and off displaying of Locators connections - Curves and Lines.
Number of segments for Navigation Curves. It can improve update speed of 3D View.
=== Navigation Curve Base Nav Curves Color ===
Custom color for Navigation Curves.
=== Map Line Base Color ===
Custom color for Map Lines.
=== Trigger Line Base Color ===
Custom color for Trigger Lines.
=== Display Text Info === Switches displaying of different additional information texts for Locators directly in 3D View. This is very useful when you work on Prefab models. For example, you can display only the Locator Names, or Boundary Lanes or Nodes. === Info Text Color === Custom color for Info Texts. === Show Preview Models === Turns on and off displaying of Preview models for Locators. === Base Paint Color === For greater diversity in SCS games there is paintable functionality, which is usually used on AI traffic cars and makes each car using different color based on it's configuration in SII file. However as Blender Tools does not read this kind of SII files, every shader with "paint" flavor will use this base paint color property for previewing. In case you don't want to change look of shaders with this functionality make sure this property in display setting has set complete white color RGB(1.0, 1.0, 1.0). == Uncategorised Global Other Settings & Operators ==
[[File:SCS_Tools_Globals_UncategorisedSCS_Tools_Globals_Other.280.png]]
=== Copy BT Log To Clipboard ===
Simple tool to copy log of Blender Tools to clipboard. Clipboard will have whole Blender Tools log since Blender was started up.

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