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Documentation/Tools/SCS Blender Tools/Export Panel

111 bytes added, 13:38, 4 December 2019
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Export panel is located within Scene ''Output'' tab of properties window and offers a quick way for content export to the game.
[[File:SCS_Tools_Export_00.280.png]]
== Export modes (Scope) ==
Exports only selected objects, while there are certain logical rules for deciding about objects' inclusion in export from initial selection. When the Root Object is selected, all its content will be exported. When only some mesh objects are selected, then only those are exported for their Game Objects. In these cases it is not important if their Root Object is selected or not.
When checkbox on the left of '''Preview Selection''' - shows button is ticked, then before export all the objects that will be exportedwill be isolated in local view. This is very good way, how to be sure about exported content. It will always show always only geometries and locators, that are going to be exported. Selection previewing is extra mode, where you can use '''''Numpad''''' keys for view manipulation similar way like Blender standardly does – '''''4''''' and '''''6''''' keys turn the view left and right, '''''8''''' and '''''2''''' keys up and down and '''''+''''' and '''''-''''' will zoom in and out. If you press '''''Enter''''' the export begins and with '''''Esc''''' key you can cancel the export and get back to the previous selection state.
=== Active Scene ===

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