Difference between revisions of "Documentation/Tools/SCS Blender Tools/Export"

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(Created page with "Beside exporting models from Export Panel you can export models from menu entry **SCS Formats (*.pim)**. It features the same behavior as export panel with exception that...")
 
(Export Options)
 
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Beside exporting models from [[Export Panel]] you can export models from menu entry **SCS Formats (*.pim)**. It features the same behavior as export panel with exception that all files will be exported in selected directory.
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Beside exporting models from [[../Export Panel|Export Panel]] you can export models from menu entry '''SCS Game Object(s) (.pim)'''. It features the same behaviour as export panel with exception that all files will be exported in selected directory.
  
<blockquote>NOTE: even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.
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[[File:SCS_Tools_Export_02.280.png]]
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<blockquote>{{Note|Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.}}
 
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[[images/SCS_Tools_Export_02.png]]
 
  
=== Export Options ===
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== Export Options ==
  
[[File:SCS_Tools_Export_03.png]]
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[[File:SCS_Tools_Export_03.280.png]]
  
First box here covers scope of export where you can choose between all three types of export scope similar as in [[Export Panel#export-modes]].
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First option here covers scope of export, where you can choose between all three types of export scope similar as in [[../Export Panel#Export modes (Scope)|Export Panel#Export modes (Scope)]].
  
'''Scale''' - see the chapter [[Export Panel#other-export-options]]
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'''Export Scale''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]]
  
'''Apply Modifiers''' - see the chapter [[Export Panel#other-export-options]]
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'''Apply Modifiers''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]]
  
'''Apply Only 'Edge Split' Modifier''' - see the chapter [[Export Panel#other-export-options]]
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'''Apply Only 'Edge Split' Modifier''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]]
  
'''Output Format''' - see the chapter [[Export Panel#other-export-options]]
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'''Output Format''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#Other export options|Export Panel#Other export options]]

Latest revision as of 14:17, 6 December 2019

Beside exporting models from Export Panel you can export models from menu entry SCS Game Object(s) (.pim). It features the same behaviour as export panel with exception that all files will be exported in selected directory.

SCS Tools Export 02.280.png

Note: Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.

Export Options

SCS Tools Export 03.280.png

First option here covers scope of export, where you can choose between all three types of export scope similar as in Export Panel#Export modes (Scope).

Export Scale - see the chapter Export Panel#Other export options

Apply Modifiers - see the chapter Export Panel#Other export options

Apply Only 'Edge Split' Modifier - see the chapter Export Panel#Other export options

Output Format - see the chapter Export Panel#Other export options