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Documentation/Tools/SCS Blender Tools/Animation system

45 bytes removed, 09:22, 16 February 2016
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After you successfully animate bones with Blender action you will have to set up SCS Animation in SCS Animations panel. Once setup is done you can export your SCS Game Object as you did before and animations will be exported with it.
<blockquote>{{Note|Remember that for export of animated model you have to enable '''''Animated Model''''' in SCS Root Object properties, switch can be found in the locators panel [[Documentation/Tools/SCS Blender Tools/Root objects|Root objects]].}}
</blockquote>
If both paths remain empty, skeleton file (PIS) will be saved beside other exported files and will use SCS Root Object name as the name of the file.
 
[[Category:Documentation]]
[[Category:SCS Blender Tools]]

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