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Documentation/Tools/SCS Blender Tools/Animation system

37 bytes added, 09:22, 16 February 2016
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After you successfully animate bones with Blender action you will have to set up SCS Animation in SCS Animations panel. Once setup is done you can export your SCS Game Object as you did before and animations will be exported with it.
<blockquote>{{Note|Remember that for export of animated model you have to enable '''''Animated Model''''' in SCS Root Object properties, switch can be found in the locators panel [[Documentation/Tools/SCS Blender Tools/Root objects|Root objects]] panel.}}
</blockquote>
[[File:SCS_Tools_Object_Specials_-_Animations.png]]
<blockquote>NOTE: {{Note|When seeing &quot;No 'SCS Root Object'!&quot; message instead of animations list make sure to parent armature object to SCS Root Object.}}
</blockquote>
 
=== Custom Export Path ===
To preview currently selected SCS Animation you can use Animation Player, which is nothing more than wrapped interface from multiple Blender editors for already existing settings.
<blockquote>NOTE: {{Note|You can also preview currently selected SCS Animation by hitting keyboard shortcut for starting animation playback: '''''Alt+A'''''.}}
</blockquote>
First row consist from '''Start''', '''End''' and '''Current''' frame of animation playback. While second row gives you possibility to use playback controls and set FPS for animation playback.
<blockquote>NOTE: {{Note|Changing FPS manually will invalidate preview of currently selected SCS Animation as FPS is calculated by set '''''Start''''', '''''End''''' and '''''Length''''' of SCS Animation.}}
</blockquote>

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