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Changes

Trajectories
When connecting Trajectories to the existing traffic lines
**Trajectory items are not connected to prefab/road nodes but to prefab/road navigation lanes. This means that you cannot use function like node snap.**First node can be connected with 'output' lane and last node can be connected with 'input' lane.**For a valid connection, you don't have to have exactly the same position, there is a tolerance 0.5m. Rotation of the node must be in the connection direction with tolerance 90 degrees.**'''You cannot''' place trajectories near another AI lanes (prefab, road) because these are separate systems and cars will crash with each other because trajectory cars don't know about prefab/road cars and vice-versa.**There can be always only '''one connected trajectory per navigation lane'''.
When connecting Trajectories to other Trajectories.
**The only valid connection is '''first node <-> last node.'''**But you can have more trajectories connected with another trajectory.**All nodes within one connection should have '''same position''' and '''same rotation'''.**Intersections cannot have more than 4 branches (4 start + 1 end '''OR''' 4 end + 1 start).**One node cannot be merge and fork intersection at one time.**'''Do not cross''' trajectories -> vehicles will crash with each other.
==Traffic Tool==