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Changes

Trajectories
*Important editor shortcut for Trajectory items are '''F6 (drop to ground)''' and '''Alt + F6 (drop to ground with rotation alignment)'''
<br /> *When connecting Trajectories to the existing traffic lines
**Trajectory items are not connected to prefab/road nodes but to prefab/road navigation lanes. This means that you cannot use function like node snap.
**First node can be connected with 'output' lane and last node can be connected with 'input' lane.
**'''You cannot''' place trajectories near another AI lanes (prefab, road) because these are separate systems and cars will crash with each other because trajectory cars don't know about prefab/road cars and vice-versa.
**There can be always only '''one connected trajectory per navigation lane'''.
*When connecting Trajectories to other Trajectories.
**The only valid connection is '''first node <-> last node.'''
**But you can have more trajectories connected with another trajectory.
**One node cannot be merge and fork intersection at one time.
**'''Do not cross''' trajectories -> vehicles will crash with each other.
 
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==Traffic Tool==