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=Old features explanation:=
==Trajectories==
*To turn on '''Absolute speed limit visualization''', click on '''''NO LIMIT''''' button.
*To turn on '''Relative speed limit visualization''', either click on one of the '''button with speed limit value''' or '''click on one of the traffic curves''' in map.
 
===Access/Spawning===
*When Far Model item node is deleted the assigned map items are NOT deleted!
=New features - 1.47 new features=
==Right Mouse Button (RMB) to open item/node Properties==
One can now:
*overusing them at this point will severely affect the performance of your map
 ===Force Dynamic Model Spawn=== *editor Editor View panel now contains a new option**named Force Dynamic Model Spawn.*when When checked (by default) the placed Hookup items always show some model from the hookup's pool.*when When unchecked the placed Hookup items spawn models depend on the relevant context (day/night) and the Spawn probability set in their Properties.
==Context Areas==
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*new types of traffic area rules and categorization
*when applicable affect not only AI traffic but also hookup items
****construction - spawns generic construction material trailer
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[[File:Comp ex.jpg|thumb|none|Company Area example]]
 
Another related change is regarding Custom vehicles areas.
*in company areas - spawns vehicles specific for given company, like yard trucks in ports
<br />---- ==F8 map - new features==<br />
*Option to see the ingame background map
**''(currently it makes pink screenshot together with the normal one - we will see in the future to make this a separate option)''
**WARNING - depending on the size of the map and level of zoom, the screenshot process can take a very long time to finish or even crash the editor if your PC is not powerful enough
 
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==Other fixes and changes==
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*With this update the <code>defaults.ini</code> file was updated and all terrains editor-default NOISE is now set to 0
*Scaling Far Model Item in properties no longer keeps unselecting the scaled model in the list

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