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Documentation/Tools/Conversion Tools

66 bytes added, 14:28, 14 January 2016
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Installation:
#To install conversion tools binaries simply copy "<code>conversion_tools" </code> folder somewhere on the PC where it can be found and read-write access is granted.#To install Blender addon named "SCS Conversion Helper" copy "<code>blender_addon/scs_conversion_helper" </code> folder to <code>< blender_version >/scripts/addons</code> within Blender installation folder (for other installation procedures please visit [http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Add-Ons Blender wiki]). After installing "SCS Conversion Helper" make sure that addon is enabled!
=Usage=
*'''"Conversion Tools Path" property''' - specified path to extracted conversion tools binaries mentioned above
*'''"Clean 'rsrc' folder" property''' - using this option any content in "<code>conversion_tools/rsrc" </code> will first be removed then conversion will take place*'''"CONVERT CURRENT SCS PROJECT" operator''' - will write current "SCS Project Base Path" to "<code>extra_mount.txt" </code> and run the conversion.NOTE: This kind of usage will convert only resources which are in "conversion_tools/base" and resources from "SCS Project Base Path". After conversion is done, content inside "<code>conversion_tools/rsrc" </code> folder can be ZIP-ed and placed into the mod folder of the game as usual.
==Use binaries directly (for advanced users)==
Running this script will take any mid-format resources founded in <code>conversion_tools/base</code> folder, correctly convert them into binary format files and place them into <code>conversion_tools/rsrc</code> folder.
NOTE: Usage of <code>conversion_tools/extra_mount.txt</code> file with specified additional <code>base</code> folder paths in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as <code>conversion_tools/base</code> folder. With extra mounted directories conversion tools will convert all resources from "<code>base" </code> and all additional paths!
After completed conversion all the content in <code>conversion_tools/rsrc</code> folder can be ZIP-ed and placed into the mod folder of the game as usual.
NOTE: if something goes wrong during the conversion, you can find additional information in conversion tools log file <code>bin/win_x86/mass_convert.log</code>.
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