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Documentation/Tools/Conversion Tools

1,470 bytes added, 09:35, 4 March 2020
Download & Installation
= What Conversion tools are Converion Tools and when set of binaries used to use them =convert mid-format files to binary format files which are used by the game.
Conversion tools are set of binaries used to convert mid-format files<br />to binary format files which are used by the game.<br />In general you should convert your whole mod file system structure for in game usage<br />using this tools including:<br />
any 3D assets exported with SCS Blender Tools, any definition files, sound files, map files etc.
= Download & Installation =
# === Download conversion tools=== * '''[http://download.eurotrucksimulator2.com/conversion_tools_2_12.zip LINK (v2.12)]''' - Open beta ATS ('''1.37''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_10.zip LINK (v2.10)]''' - ETS2 ('''1.36''') & ATS ('''1.36''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_9.zip LINK (v2.9)]''' - ETS2 ('''1.36''') & ATS ('''1.36''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_8.zip LINK (v2.8)]''' - ETS2 ('''1.35''') & ATS ('''1.35''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_7.zip LINK (v2.7)]''' - ETS2 ('''1.32''') & ATS ('''1.32''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_6.zip LINK (v2.6)]''' - ETS2 ('''1.31''') & ATS ('''1.31''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_2_5.zip LINK (v2.5)]''' - ETS2 ('''1.30''') & ATS ('''1.29''')* '''[http: //download.eurotrucksimulator2.com/conversion_tools_2_4.zip LINK (v2.4)]''' - ETS2 ('''1.27 - 1.28''') & ATS ('''1.6 - 1.28''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_X_Xconversion_tools_1_8.zip LINK(v1.8)]''' - ETS2 ('''1.27 and below''') & ATS ('''1.5 and below''') {{Note|Old conversion tools compatible with ETS2 (up to '''v1.26'''), ATS (up to '''v1.5''') also require older SCS Blender Tools versions up to '''v1.6'''.}} === Install === # To install conversion tools binaries simply extract ZIP package into folder somewhere on<br />the PC where it can be found and '''read-write access is granted'''.
= Usage =
# '''''Use conversion tools from Blender'''''
 #* First make sure you installed SCS Blender Tools see: [[https:Documentation/Tools/github.com/SCSSoftware/BlenderTools/wiki SCS Blender Tools/Installation]]#* Navigate to ''Conversion Helper '' panel in Scene ''Output'' properties tab.#* Set &quot;''Conversion Tools Path&quot; '' pointing to extracted conversion tools folder (the same folder as this readme file is in).#* Now conversion tools will be used when you will use operators of conversion helper<br />(for more info see: https:[[Documentation/Tools/github.com/SCSSoftware/BlenderTools/wikiSCS Blender Tools/Conversion-Helper]]). 
# '''''Use binaries directly (for advanced users)'''''
 #: Direct usage of conversion tools is done from command line<br />with execution of &quot;conversion_tools/convert.cmd&quot; script. Running this script will take any mid-format resources founded in<br />&quot;conversion_tools/base&quot; folder, correctly convert them into<br />binary format files and place them into &quot;conversion_tools/rsrc&quot; folder.#: After completed conversion all the content will be in inside &quot;conversion_tools/rsrc/base/@cache&quot;. To create a mod you can ZIP &quot;conversion_tools/rsrc/base/@cache&quot; folder and place into the mod folder of the game as usual. In case of &quot;conversion_tools/extra_mount.txt&quot; usage each entry from extra mount will have it's own converted folder entry inside &quot;conversion_tools/rsrc&quot; So to pack a mod you will have to take result from each respective converted folder and put it together in same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache".<blockquote>NOTE: {{Note|Usage of &quot;conversion_tools/extra_mount.txt&quot; file with specified additional<br />sibling folder paths of &quot;base&quot; folder paths in each line of the file may also be used. This will cause<br />conversion tools to mount all of the paths the same as &quot;conversion_tools/base&quot;<br />folder. With extra mounted directories conversion tools will convert<br />all resources from &quot;base&quot; and all additional paths!}}</blockquote>After completed conversion all the content in &quot;conversion_tools/rsrc&quot;<br />folder can be ZIP-ed and placed into the mod folder of the game as usual. <blockquote>NOTE: if {{Note|If something goes wrong during the conversion, you can find additional<br />information in conversion tools log file (&quot;bin/win_x86/mass_convert.log&quot;).}}</blockquote>

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